The DappRadar blockchain gaming report was a quarterly count of how many wallets touched blockchain game contracts each day, split by chain and by game, with the sector's NFT volume and venture funding added on. Most claims that a crypto game "has players" trace back to this count, and it is the number a ranked games list ought to cite. Most lists don't.

A player should know two things before reading any of its figures. The last full edition covers Q3 2025. There will not be another one. DappRadar shut down on November 17, 2025 after seven years, and its founders said running the platform had become "financially unsustainable in the current environment." Q3 2026 ends today, and nobody at DappRadar will be writing it up. Anyone who quotes you a newer "DappRadar gaming report" is quoting something else.

How the report counts

The headline metric is dUAW, daily unique active wallets. A wallet is counted once on any day it interacts with a tracked game's smart contracts. The quarterly figure is the average of those daily counts. In State of Blockchain Gaming Q3 2025 it came to 4.66 million, down 4.4% from Q2.

The second number the press quotes is share, which is gaming's dUAW divided by the dUAW of every tracked dapp. The denominator comes from the companion State of the Dapp Industry Q3 2025, which put the whole market at 18.7 million wallets a day. Divide 4.66 million by 18.7 million and you get the 25% that ran in the headlines.

The report also covers per-chain wallets and transaction counts, gaming NFT trading volume, and venture investment. It does not cover player earnings. No DappRadar report published per-game revenue or payout figures, and a CoinLaw roundup updated August 28, 2026 notes that no other captured source does either. What a session pays cannot be read off this data.

4.66M
Gaming dUAW, Q3 2025
Down 4.4% quarter over quarter
25%
Gaming share of dapp wallets
Up from 20.1% in Q2 2025
18.7M
All-dapp dUAW, Q3 2025
Down 22.4% quarter over quarter
$135M
Gaming NFT volume, Q3 2025
Led by Gods Unchained and Sorare

Three readings from the last editions

Share up, wallets down. Gaming lost 4.4% of its wallets in Q3 2025, and the wider dapp market lost 22.4%. Gaming's share therefore rose from 20.1% to 25%, and crypto press reported that as gaming dominating Web3. Fewer wallets were playing games than the quarter before. The rest of the market simply shrank faster. CoinLaw's version of this is blunter: "Rising share with a falling denominator does not measure a gaming recovery."

Chains. In Q3 2025, opBNB was the largest gaming chain by wallets, at 1.05 million dUAW. Kaia grew fastest, up 229%. The report headline gives that as a percentage, and a percentage tells you nothing until you know the starting base. WAX led on throughput with 687 million transactions for the quarter. The ranking was stable: CoinDesk's read of Q2 2025 also had opBNB first on wallets and WAX first on transactions, with Aptos, Sei and SKALE gaining. For a player, a chain's wallet count sets the pool of buyers for your items. If a chain is losing wallets, your items have fewer buyers there.

Money. Q2 2025 funding fell 93% year over year to $73 million. About 75% of it went to infrastructure rather than to games, and more than 300 games shut down that quarter. Q3 recovered to $129 million, the best quarter of 2025. The Q3 report also listed three gaming products among the top five dapps of any kind: World of Dypians, HOT Protocol and KGeN.

Wallets are not players

This is where the method flatters the sector. dUAW counts addresses and cannot tell who is behind them. One person running ten wallets counts as ten. A script claiming rewards counts the same as a human, and so does an airdrop farmer who touches a contract once a day to qualify. In a play-to-earn economy, those are the wallets the rewards attract. CoinLaw's caveat is the one to remember: "Wallet counts are not player counts."

Transaction counts mislead in a different way. Per-wallet transactions ranged from 598.7 for Alien Worlds to 124.3 for Off the Grid, 22 for Axie Infinity and 3.4 for Kawaii Puzzle. That spread reflects how often each game's design writes to the chain. It says little about how much anyone plays.

The report says It does not say
Daily unique active wallets Daily unique people, or how many of them are bots and farmers
Gaming's share of dapp activity rose Gaming activity grew
A chain processed the most transactions Players there are the most engaged
Sector funding and NFT volume What any player earns per session

What to do with a year-old dataset

Treat Q3 2025 as the last independent baseline, and date it every time you use it. DappRadar's historical data still gets cited: CoinDesk's April 2026 coverage of a Caladan report used it to put Axie Infinity at roughly 5,500 daily users, down from a peak of about 2.7 million. But no one has published a fresh quarterly read from the same source since the shutdown.

Most user numbers you see in 2026 are the studio's own. Off The Grid's roughly 50,000 daily on-chain wallets and KGeN's roughly 800,000 daily active users both come from an industry feature on 2026's top companies, not from an independent tracker. Before you commit hours to a game, check whether its wallets can be verified on a block explorer. Check whether its chain is gaining or losing users. And assume that nothing published tells you what a session pays.

Once you have picked a chain, set up the wallet safely before claiming anything.

Which ranked games have real wallets behind them

Our pillar ranking checks each play-to-earn game against the activity data that actually exists, and says so where the only source is the studio.

See the ranked games